A simple Java Blackjack game. Updated May 5, Java. Star 6. Updated Sep 7, Java. Star 5. Updated Jun 18, Java. A card-based console battler with modifiable cards. Updated Jun 10, Java. A card game played through the console interface. Star 4. Score keeping app for Rummy , Chkobba , Belote games Updated Oct 11, Java. Updated May 26, Java. Uno card game created by Josh Braza. Updated Jul 16, Java. A data-driven approach for Gin Rummy hand evaluation.
Updated Aug 6, Java. Android card game app using Java canvas. Updated Oct 16, Java. Sponsor Star 4. Collection of solitare games. Updated Nov 20, Java. Updated Jul 12, Java. Points Buraco - an Android Burraco scorekeeper. Updated Oct 31, Java.
Duelyst game AP project Spring However, it all depends on taste. Someone better suited blackjack on Java. Sorry, something went wrong. Hello, I'm intending on using your code for a university project, with proper referencing done of course. I just had a query about how often the deck is shuffled, is the deck shuffled after each hand has been dealt and bets have been settled?
It looks like the deck is only shuffled once. The other occurrences of the word "shuffle" are in BlackjackGame's shuffle method which only calls object deck's shuffle method. Skip to content. Sign in Sign up. Instantly share code, notes, and snippets. Created Mar 16, Code Revisions 1 Stars 10 Forks Embed What would you like to do?
Embed Embed this gist in your website. Share Copy sharable link for this gist. Learn more about clone URLs. Download ZIP. The method public boolean gameOver ; returns true if all cards have been matched and the game is over and returns false otherwise.
The method public int getFlips ; returns the total number of card flips that have been performed so far. Kraftsman Kraftsman 4 4 bronze badges. You'll need state to store which cards were flipped for two flip calls, and whether the result of two flips was a match or not, to return from wasMatch.
But the instructions seem reasonably clear to me. Pick a method and have a go implementing it? Then add extra state and extra logic as you need to to make that work. Or plan it all in advance - whatever's easiest for you. I'm not sure whether to recommend you start with flip or not - it's definitely going to be the most complicated, but maybe you can start it simply and build it up. What you've got for it at the moment, the bounds check, is an OK start but there's lots more to do.
I've made somewhat reasonable changes One of my bigger worries is how I can count the flips? Should I create a counter in one of the methods? Will it be accessible in other methods, particularly the getFlips one? Show 12 more comments.
Active Oldest Votes. Try to walk through it in your mind. You have been given a set of cards One card, x is flipped Other card is flipped next; if it's the same as the previous x , remove both cards If it's not the same as the previous, ignore both flips. Continue these steps till all cards are matched and no cards are remaining So to convert it into code, what are the things you need to keep track of? All cards and their types a , b and so on State of card: Flipped or not flipped General state of all cards: Matched or still present remember, if it's matched, we remove it Number of flips How can we keep track of this?
We can keep track of the type of card in the array char[] board Maintain a private int flips to keep track of number of flips, and private int matches to keep track of matches, initially 0 Maintain a private int currentlyFlippedCard to store the 1st flipped card's index. If it's the first flip, store it in currentlyFlippedCard. If it's the second flip, check if the type of card matches the type of card in currentlyFlippedCard.
How do you know if the flip is first or second? Because we increment flips every time. From this, we can say that when flip is odd, it's the first flip, and when flip is even, it's the second.
If both flips do not match: don't make any changes. If both flips match: change both index of both flips to '0' in char[] board to mark it as inactive; increment int matches by 2 So next time flip i is called, check if board[i]!
If all cards are matched, game is over. You need to know if the previous flip was a match for wasMatch. For this, you can maintain a boolean to keep track of it; or another way is, you can use the variable currentlyFlippedCard itself. For boardToString , just put all chars from board[] in a String one by one using a loop. Edit 2 after comments : For previousFlipIdentity : Check int flips to see if the previous flip was first or second flip by checking if int flips is odd or even If first flip, return board[currentlyFlippedCard1] If second flip, return board[currentlyFlippedCard2] My suggestion is: implement core methods you know first.
Bojan Krkic Bojan Krkic 1 1 silver badge 8 8 bronze badges. Your comments make it seems way easier to understand : I'm curious though, am I incrementing matches by 2 in the "wasmatch " or in "flip int i " method?
Same goes for changing the indexes; in which method should I do this?
0コメント