What is new about this new media art, he argues, is its humanization of technology, its emphasis on interactivity, its philosophical investigation of the real and the virtual, and its multisensory nature. He argues further that what distinguishes the artists who practice virtual art from traditional artists is their combined commitment to aesthetics and technology. Their extra-artistic goals--linked to their aesthetic intentions--concern not only science and society but also basic human needs and drives.
Defining virtual art broadly as art that allows us, through an interface with technology, to immerse ourselves in the image and interact with it, Popper identifies an aesthetic-technological logic of creation that allows artistic expression through integration with technology.
After describing artistic forerunners of virtual art from to including art that used light, movement, and electronics--Popper looks at contemporary new media forms and artists. He surveys works that are digital based but materialized, multimedia offline works, interactive digital installations, and multimedia online works net art by many artists, among them John Maeda, Jenny Holzer, Brenda Laurel, Agnes Hegedus, Stelarc, and Igor Stromajer.
The biographical details included reinforce Popper's idea that technology is humanized by art. Virtual art, he argues, offers a new model for thinking about humanist values in a technological age.
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Community Reviews. Showing Rating details. All Languages. More filters. Sort order. Start your review of From Technological to Virtual Art. Darrell Moore rated it really liked it Apr 21, On the same year, Canadian art-maker Char Davies created another virtual reality piece entitled Osmose an immersive VR installation that " incorporates 3D computer graphics and interactive sound , a head-mounted display and real-time motion tracking based on breathing and balance " [3].
After putting on VR goggles and an electronic vest, the participants were taken into one of many nature-inspired virtual environments including Forest, Cloud, Pond, Subterranean Earth and so on. The transition between these worlds was seamless which made the installation overwhelmingly calming.
Most participants described the experience as profoundly intense claiming that they have "rediscovered an aspect of themselves which they had forgotten.
The year of has seen the creation of various VR artworks. Pieces in the Virtualities vary in styles and approaches thus proving that VR artists of today have a lot more possibilities than their predecessors. Artist Charles Sianty , for instance, used YouTube videos of automobile accidents to construct a virtual junkyard that visitors can explore by using Oculus Rift and video game controllers.
Just like Andy Warhol's Disasters series the artist explores the people's morbid fascination with tragedies of all sorts but with an addition of VR the experience is even more disturbing than ever. His fellow virtual reality artist Rachel Rossin used VR art to guide the observers trough her vision of hell, full of life, architectural imagery, fragmented paintings, browser logos and haunted bananas.
Since the s VR tech has significantly improved. The times of wires and electronic vests have passed and nowadays all you need to enter the exciting world of virtual reality in the comfort of your home is a smartphone and a pair of VR goggles. And both are getting cheaper and more accessible every day. There has been a significant progress in the interface design as well and now the images look more vivid, the movement more natural, and the creative process easier than ever.
With the development of Google Tilt program that allows art-makers to use HTC Vive goggles, virtual paint and a small electrical controller as a brush to produce various works, creating virtual art has become so easy that even an eighth grader could do it. This was proven in a test following the program's release when TIME invited seven different artists including a painter, a muralist, and a designer to make works by using the controllers as a brush.
Works made with Google Tilt are visible only in virtual space through HTC Vive but they can be exported as video works or shared via animated gif. Over three decades ago, when most of the art history establishment was clueless about technology-inspired art, Frank Popper was there recognizing its importance, organizing shows, and trying to help readers understand its implications.
Taking advantage of this unprecedented historical vantage point, his latest book offers an expansive survey of technology-inspired work in plastic arts, interactive media, installation, and net art, and explores the ways in which artists integrate aesthetic and cultural concerns to reveal new directions for humanizing technology.
Laura A Frahm. Michael Century. Search Search. Search Advanced Search close Close. From Leonardo From Technological to Virtual Art By Frank Popper An influential and respected historian of art and technology analyzes the development of immersive, interactive new media art; includes detailed looks at the work of such artists as Nam June Paik, John Maeda, and Jenny Holzer. Add to Cart Buying Options. Request Permissions Exam copy.
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